Adventures
One player for all five: the same name, face and card album everywhere, while each game keeps its own grade and progress.
Reef Tamers
Catch, train and evolve sea creatures: every attack and every block is a math problem, across 14 skills from adding to fractions, graphs and algebra. The problems grow as you do, each new kind starts with a worked example, and a miss walks you through it.
Lighthouse Detectives
Every story, report and poem is a case file: answer the clues, then prove each answer by tapping the sentence that shows it. More than 600 cases on the topics you pick, with read-aloud, picture-book pages and step-by-step phonics lessons for young readers.
Discovery Island
A storm hit the island, and science fixes it: predict, test, then explain why from your own results in 53 hands-on experiments, from magnets at the Harbor to sound at the Bandstand. Seven expeditions for grades 4–8 add 45 more, from the Finch Islands to the Moon.
Battle Stations
Touch typing at naval gunnery school: two new keys at a time, each with a short lesson, then planes to shoot down and whole stories to type in sea battles. Stars reward accuracy, not speed, and you’ll need a physical keyboard.
Starbound
Captain your own starship in a galaxy of 141 worlds, starting anywhere you like. Every shot and shield is a math problem, every signal a mystery to read and every anomaly an experiment, from the other Adventures, with your ranks and album along for the ride. Win over six Commanders, then face the Doom Star.
Quick practice
More math, one problem at a time, and a first story to read together. No player needed: open one and start.
Dino Math
Math · K–2Addition and subtraction for early learners, from sums within 10 up to 50. A counting helper and a hopping number line step in after a miss, and a streak grows your herd of friendly dinos.
Dino Math — Realistic
Math · Grade 7Seventh-grade math with realistic dinosaurs: integers, equations and inequalities, proportions and percent, geometry, probability and statistics. Every wrong choice is a common mistake, and a step-by-step walkthrough shows where it went wrong.
Fleet Command
Math · Algebra IAlgebra I as naval missions: rates and slope, systems of equations, quadratics, exponents and radicals. Every mission has a briefing a tap away that teaches the idea with a worked example, and prize money builds your fleet.
Broadside
Math · Geometry & trigGeometry and easy trigonometry as a WWII gunnery duel: angles, triangles, SOH-CAH-TOA, area and volume. Hits damage the enemy, misses draw return fire, and prize money buys bigger ships.
Bun Quest
Reading · KA read-together story for a brand-new reader and a grown-up. King Nab the crab took the Big Bun, and Raph, Mikey, Donnie and Leo chase him to his castle in the clouds. Five short books follow with the same friends and the same words. The kid's first words (hop, run, yes, no) choose what happens next.